1. Introduction

Source codes, or rather algorithms and algebra, are the tools of the digital craftsman in the modern age with over a thousand years of mathematical theories behind them. Only for little more than a quarter of a century have they acted as software. Software is a means of creating art and communicating. It is a metaliterature which defines how meaning can be carried and (re)produced by multiplying the possibilities of communication.

Just as software is a means of metacommunication, so it represents a Parole, deriving its execution from a Langue: the grammatical and linguistic universe of the code. Although many see the source code as merely an obscure cryptogram, it has an indirect effect on the way we communicate and even more on the efficiency with which we do so.

Developing software means developing digital architectures: their inhabitants have the right to own them and adapt them to their needs.

The growth of the network rendered the non-propertarian alternative even more practical. What scholarly and popular writing alike denominate as a thing ("the Internet") is actually the name of a social condition: the fact that everyone in the network society is connected directly, without intermediation, to everyone else. The global interconnection of networks eliminated the bottleneck that had required a centralized software manufacturer to rationalize and distribute the outcome of individual innovation in the era of the mainframe.

Software - whether executable programs, music, visual art, liturgy, weaponry, or what have you - consists of bitstreams, which although essentially indistinguishable are treated by a confusing multiplicity of legal categories. This multiplicity is unstable in the long term for reasons integral to the legal process. The unstable diversity of rules is caused by the need to distinguish among kinds of property interests in bitstreams. This need is primarily felt by those who stand to profit from the socially acceptable forms of monopoly created by treating ideas as property. Those of us who are worried about the social inequity and cultural hegemony created by this intellectually unsatisfying and morally repugnant regime are shouted down. Those doing the shouting believe that these property rules are necessary not from any overt yearning for life in Murdochworld - though a little luxurious co-optation is always welcome - but because the metaphor of incentives, which they take to be not just an image but an argument, proves that these rules - despite their lamentable consequences - are necessary if we are to make good software. The only way to continue to believe this is to ignore the facts. At the center of the digital revolution, with the executable bitstreams that make everything else possible, propertarian regimes not only do not make things better, they can make things radically worse.

Property concepts, whatever else may be wrong with them, do not enable and have in fact retarded progress. In the network society, anarchism (or more properly, anti-possessive individualism) is a viable political philosophy. One main problem with anarchism as a social system is about transaction costs. But the digital revolution alters two aspects of political economy that have been otherwise invariant throughout human history. All software has zero marginal cost in the world of the Net, while the costs of social coordination have been so far reduced as to permit the rapid formation and dissolution of large-scale and highly diverse social groupings entirely without geographic limitation.

2. History

Dyne.org appeared online in 2000 when Jaromil published his first free and open source project: the Hasciicam software, setting up a video stream made of letters and playing it out from the website. His creation has been widely appreciated both for its artistical value and for letting possible to broadcast live video using old hardware from a slow network connection.

Since then Jaromil, collaborating with a growing network of inventors, offered to the public new elaborated software for media production, configuring dyne.org as a free software atelier, a portal to Digital Creation and Media Art.

Ranging from radio makers, humanitarian organizations, video artists, medical researchers, media activists and educators, a large amount of people employed and redistributed dyne.org software worldwide, free of charge, echoing to the freedom spirit of this autonomous initiative.

Openness, knowledge sharing and freedom of creation: these have been the philosophycal principles guiding the evolution of dyne.org, hosting creations that have been conceptualized not for a profit, but for their role within society.

In 2003, Jaromil started collaborating with the Netherlands Media Art Institute (NMAI) focusing on video streaming research and development, as well being supported for the development of the vision mixer software FreeJ. As a result of this activity a new video syncstarter technology has been co-produced, released as free and open source, and succesfully employed in a growing number of sync-started video installations.

In that respect a long lasting relationship was established with this organisation resulting in a patronage for the dyne.org foundation, which now starts to formally exist in 2005.

3. Definitions of terms

With the definition of Free and Open Source Software we refer to all software licensed and distributed under the GNU General Public License, as published by the Free Software Foundation. In fact, free has to be intended as "Libre", free as of speech, not simply gratis, coming with all possibilities to redistribute, modify and adapt the software without any fee. From now on we'll refer to it with the acronym FLOSS (free libre open source software).

FLOSS implies 4 fundamental freedoms:

With dyne.org foundation we describe a non-profit organisation which developes, employes and distributes FLOSS based software and hardware solutions.

With non-profit we specify that all the revenues are reinvested in research, development, employement and distribution of dyne.org software and hardware products. The Netherlands Media Art Institute garanties that the overhead never will be more than 5% of the turn over.

4. Mission Statement

DYNE.ORG stands

To promote the idea and practice of open source knowledge sharing within civil society: by fostering research, development, production and distribution of FLOSS based solutions.

To open the partecipation to online and onsite communities, leveraging the democratical and horizontal access to technology, lowering the economical requisites to its accessibility.

To foster employement of FLOSS in artistical creation, exploring new forms of expression and interaction and insuring the long term conservation of digital artworks.

To insure sustainability of FLOSS development, also when non-profiteable: being software a socially relevant media it should not be ideated and mantained only on the basis of its merchantability.

To promote the idea of Net Ecology: development should be aware of all environmental issues connected to it and, as such, keep the research focused on recycling technical equipment whenever possible, develop environmental friendly systems and find ways to optimize the use of energy sources employed.

5. Strategic, operational and long term goals

To open up new not for profit bazaars, to create and distribute FLOSS to a wider audience.

5.1. Strategic goals

To open up new not for profit bazaars.

The community of FLOSS users still consists mostly of insiders, while the potential of the developed software has reached a state of high compatibility with license based programs, offering solutions of higher quality in a growing number of cases.

To enforce general customers to make use of FLOSS we want to offer easy to use packages of applications at affordable prices that help sustaining their development and further research.

5.2. Operational goals

To introduce a wider audience to the advantages of FLOSS development and employment.

To guarantee the continuity of FLOSS creation and development we have to generate resources: money, people, infrastructure and knowledge.

To distribute the software we have to create communication strategies, attractive products, marketing and distribution channels.

6. products and combinations of markets (PCM's)

6.1. Products

6.1.1. Production of open source software

In the ArtLab - the research centre of the Netherlands Media Art Institute (NMAI) - a long term development program for open source software will be established and connected with the Artists in Residence program. This program will be defined by the dyne.org Foundation and the NMAI and financed by both partners.

6.1.2. Release of software - free of license

Conform to the protocol of FLOSS, the software developed will be made available online with its entire sourcecode.

Next to it, compilations of open source software will be brought together on hardware (CD-ROM, computer boxes etc.) as well offered as plug and play products and ad-hoc setups. To compile, produce and distribute the hardware commercial calculations will be charged. The risk and profit is divided between both partners.

The profit has by both to be reinvested in research and development, production and distribution and is excluded from any private profit.

6.1.3. Donor and Patron membership program

The foundation will offer a Donor program for individuals and a Patron program for organizations willing to financially support the development of FLOSS based solutions.