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= Introduction =

Source codes, or rather algorithms and algebra, are the tools of the digital craftsman in the modern age with over a thousand years of mathematical theories behind them. Only for little more than a quarter of a century have they acted as software.
Software is a means of creating art and communicating. It is a metaliterature which defines how meaning can be carried and (re)produced by multiplying the possibilities of communication.

Just as software is a means of metacommunication, so it represents a ''Parole'', deriving its execution from a ''Langue'': the grammatical and linguistic universe of the code.
Although many see the source code as merely an obscure cryptogram, it has an indirect effect on the way we communicate and even more on the efficiency with which we do so.

Developing software means developing digital architectures:
their inhabitants have the right to adapt them to their needs.

The growth of the network rendered the non-propertarian alternative even more practical. What scholarly and popular writing alike denominate as a thing ("the Internet") is actually the name of a social condition: the fact that everyone in the network society is connected directly, without intermediation, to everyone else. The global interconnection of networks eliminated the bottleneck that had required a centralized software manufacturer to rationalize and distribute the outcome of individual innovation in the era of the mainframe.

Software - whether executable programs, music, visual art, liturgy, weaponry, or what have you - consists of bitstreams, which although essentially indistinguishable are treated by a confusing multiplicity of legal categories. This multiplicity is unstable in the long term for reasons integral to the legal process. The unstable diversity of rules is caused by the need to distinguish among kinds of property interests in bitstreams. This need is primarily felt by those who stand to profit from the socially acceptable forms of monopoly created by treating ideas as property. Those of us who are worried about the social inequity and cultural hegemony created by this intellectually unsatisfying and morally repugnant regime are shouted down. Those doing the shouting believe that these property rules are necessary not from any overt yearning for life in Murdochworld - though a little luxurious co-optation is always welcome - but because the metaphor of incentives, which they take to be not just an image but an argument, proves that these rules - despite their lamentable consequences - are necessary if we are to make good software. The only way to continue to believe this is to ignore the facts. At the center of the digital revolution, with the executable bitstreams that make everything else possible, propertarian regimes not only do not make things better, they can make things radically worse.


= History =

'''Dyne.org''' appeared online in 2000 when Jaromil published his first
free and open source project: the ''Hasciicam'' software, setting
up a video stream made of letters and playing it out from the website.
His creation has been widely appreciated both for its artistical value
and for letting possible to broadcast live video using old hardware
from a slow network connection.

Since then Jaromil, collaborating with a growing network of
inventors, offered to the public new elaborated software for
media production, configuring dyne.org as a free software atelier,
a portal to Digital Creation and Media Art.

Ranging from radio makers, humanitarian organizations, video artists,
medical researchers, media activists and educators, a large amount of
people employed and redistributed dyne.org software worldwide, free
of charge, echoing to the freedom spirit of this autonomous initiative.

Openness, knowledge sharing and freedom of creation: these have been
the philosophycal principles guiding the evolution of dyne.org, hosting
creations that have been conceptualized not for a profit, but for their
role within society.

In 2003, Jaromil started collaborating with the Netherlands Media Art
Institute (NMAI) focusing on video streaming and being supported for the
development of the vision mixer software FreeJ.
As a result of this activity a new video syncstarter technology
has been co-produced, released as free and open source, and succesfully
employed in a growing number of sync-started video installations.

In that respect a long lasting relationship was established between NMAI and dyne.org
organisations, resulting in a patronage for the dyne.org foundation which now starts
to formally exist in 2005.


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With the definition of '''Free and Open Source Software''' we refer Our definition of '''Free and Open Source Software''' refers
Line 61: Line 5:
License, as published by the Free Software Foundation. In fact, free
has to be intended as "Libre", free as of speech, not simply gratis,
coming with all possibilities to redistribute, modify and adapt the
software without any fee. From now on we'll refer to it with the acronym
License and all other licenses considered Free by the Free Software Foundation. Free has to be
intended as "Libre", free as in free speech, not simply gratis.
Free software must let users redistribute, modify, and adapt software
without any fee.

From now on we'll refer to such software as acronym
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With '''dyne.org foundation''' we describe a non-profit organisation which
developes, employes and distributes FLOSS based software and hardware
solutions.
The '''dyne.org foundation''' is an organization which develops, uses and distributes FLOSS software and hardware solutions.
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With '''non-profit''' we specify that all the revenues are reinvested in research,
development, employement and distribution of dyne.org software and hardware products.
The NMAI garanties that the overhead never will be more than 5% of the turn over.
By '''nonprofit''' we specify that all the revenues are reinvested in research,
development, use and distribution of dyne.org software and hardware products.

= Panorama =

Source code, or rather algorithms and algebra, is the tool of the digital craftsman with over a thousand years of mathematical theories behind it.
Only for little more than a quarter of a century it has acted as software.
Software is a means of creating art and communicating.
It is a metaliterature which defines how meaning can be carried and (re)produced by multiplying the possibilities of communication.

Just as software is a means of metacommunication,
so it represents a ''Parole'', deriving its execution from a ''Langue'': the grammatical and linguistic universe of the code.
Although many see the source code as merely an obscure cryptogram,
it has an indirect effect on the way we communicate and even more on the efficiency with which we do so.

Developing software means developing communication architectures
whose inhabitants have the right to access, recombine, evolve and adapt to their needs.

The growth of the Internet has made nonproprietary alternatives even more practical. What scholarly and popular writing alike characterize as a thing ("the Internet") is actually the name of a social condition: the fact that everyone in the network society is connected directly, without intermediaries, to everyone else.



= History =

'''Dyne.org''' appeared online in 2000 when Jaromil published his first
free and open source project: the ''Hasciicam'' software, which set up
a video stream made of letters and played it out from the website.
His creation has been widely appreciated both for its artistical value
and for making it possible to broadcast live video using old hardware
with a slow network connection.

Since then Jaromil, collaborating with a growing network of
inventors, has offered to the public newly written software for media
production, configuring dyne.org as a free software atelier,
a portal to Digital Creation and Media Art.

Many people, ranging from radio makers, humanitarian organizations, video artists,
medical researchers, media activists and educators, use and distribute dyne.org
software worldwide, free of charge, echoing the spirit of freedom of this autonomous initiative.

Openness, knowledge sharing and freedom of creation are the philosophycal
principles guiding the evolution of dyne.org, hosting creations that have
been conceptualized not for a profit, but for their role within society.

In 2003, Jaromil started collaborating with the Netherlands Media Art
Institute (NMAI) focusing on video streaming, developing a digital video
syncstarter and the vision mixer software FreeJ.

As a result, a relationship was established between NMAI and dyne.org, which
resulted in NMAI becoming a formal patron of the dyne.org foundation established in 2006.

Line 86: Line 79:
DYNE.ORG stands DYNE.ORG intends to promote the idea and practice of '''open source knowledge sharing within
civil society''' by fostering research, development, production
and distribution of FLOSS based solutions: by opening the participation to online and physical communities, leveraging
'''democratic and horizontal access to technology''' and lowering economic requirements for accessibility.
Line 88: Line 84:
To promote the idea and practice of '''open source knowledge sharing within
civil society''': by fostering research, development, production
and distribution of FLOSS based solutions.
To produce software that runs '''faster and better on old computers''',
as the possibility to recycle hardware is an important ecological issue
we claim legitimacy for all possible tweakings of electronical devices existing.
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To open the partecipation to online and onsite communities, leveraging
the '''democratical and horizontal access to technology''', lowering the economical
requisites to its accessibility.
To foster use of '''FLOSS in artistical creation''':
exploring new forms of expression and interaction,
disseminating new languages that can be freely adopted and modified,
and ensuring everyone the long term conservation of digital artworks.
Line 96: Line 93:
To foster employement of '''FLOSS in artistical creation''':
exploring new forms of expression and interaction,
disseminating new languages that can be freely adopted and re-elaborated by everyone,
insuring the long term conservation of digital artworks.
To insure '''sustainability of FLOSS development''' especially for nonprofits.
Since software a socially relevant media, it should not survive solely on the
basis of merchantability.
Line 101: Line 97:
To insure '''sustainability of FLOSS development''', also when
non-profiteable: being software a socially relevant media it should not
be ideated and mantained only on the basis of its merchantability.
= Achievements =
Line 105: Line 99:

== Strategic missions ==

The community of FLOSS users still consists mostly of insiders,
while the potential of the developed software has reached a state of
high compatibility with license based programs, offering solutions
of higher quality in a growing number of cases.

FLOSS solutions offer a wider degree of freedom: software that
can be adapted to specific needs and can evolve following the needs of
the community of its users and developers.

=== free software for the freedom of speech ===

Given the social relevance of software, it's an important strategical
goal for dyne.org to provide FLOSS based solutions, especially where
software gets employed for communication.

=== free software for net ecology ===

Development should be aware of all environmental issues connected to it and,
as such, keep the research focused, whenever possible, on recycling technical
equipment that is already existing, develop environmental friendly
systems, find ways to optimize the use of energy sources employed.


== Operational missions ==

=== Development of software ===

Development of software is a core activity for dyne.org,
the foundation seeks ways to make the activity of developers sustainable.

Conform to the protocol of FLOSS, the software developed will be made
available online with its entire sourcecode.

=== Deployement of software ===

Compilations of open source software will be brought together
on hardware (CD-ROM, computer boxes etc.) as well offered as plug
and play products and ad-hoc setups.

To compile, produce and distribute hardware,
commercial calculations will be charged.

The profit will be reinvested in research and development,
production and distribution and is excluded from any private profit.


=== Donor and Patron membership program ===

The Foundation will offer a Donor program for individuals and
a Patron program for organizations willing to financially
support the development of FLOSS based solutions.
After 5 years of its existance, dyne.org distributed an operating system that has been printed in more than 500.000 copies around the world (rough estimation on downloads and magazine publications), while every day almost 5000 people hits our websites. In 2005 [[http://dynebolic.org|dyne:bolic]] has been elected in the top 10 open source projects of the year.

Definitions of terms

Our definition of Free and Open Source Software refers to all software licensed and distributed under the GNU General Public License and all other licenses considered Free by the Free Software Foundation. Free has to be intended as "Libre", free as in free speech, not simply gratis. Free software must let users redistribute, modify, and adapt software without any fee.

From now on we'll refer to such software as acronym FLOSS (free libre open source software).

FLOSS implies 4 fundamental freedoms:

  • The freedom to run the program, for any purpose.
  • The freedom to study how the program works, and adapt it to your needs.
  • The freedom to redistribute copies so you can help your neighbor.
  • The freedom to improve the program, and release your improvements to the public, so that the whole community benefits.

The dyne.org foundation is an organization which develops, uses and distributes FLOSS software and hardware solutions.

By nonprofit we specify that all the revenues are reinvested in research, development, use and distribution of dyne.org software and hardware products.

Panorama

Source code, or rather algorithms and algebra, is the tool of the digital craftsman with over a thousand years of mathematical theories behind it. Only for little more than a quarter of a century it has acted as software. Software is a means of creating art and communicating. It is a metaliterature which defines how meaning can be carried and (re)produced by multiplying the possibilities of communication.

Just as software is a means of metacommunication, so it represents a Parole, deriving its execution from a Langue: the grammatical and linguistic universe of the code. Although many see the source code as merely an obscure cryptogram, it has an indirect effect on the way we communicate and even more on the efficiency with which we do so.

Developing software means developing communication architectures whose inhabitants have the right to access, recombine, evolve and adapt to their needs.

The growth of the Internet has made nonproprietary alternatives even more practical. What scholarly and popular writing alike characterize as a thing ("the Internet") is actually the name of a social condition: the fact that everyone in the network society is connected directly, without intermediaries, to everyone else.

History

Dyne.org appeared online in 2000 when Jaromil published his first free and open source project: the Hasciicam software, which set up a video stream made of letters and played it out from the website. His creation has been widely appreciated both for its artistical value and for making it possible to broadcast live video using old hardware with a slow network connection.

Since then Jaromil, collaborating with a growing network of inventors, has offered to the public newly written software for media production, configuring dyne.org as a free software atelier, a portal to Digital Creation and Media Art.

Many people, ranging from radio makers, humanitarian organizations, video artists, medical researchers, media activists and educators, use and distribute dyne.org software worldwide, free of charge, echoing the spirit of freedom of this autonomous initiative.

Openness, knowledge sharing and freedom of creation are the philosophycal principles guiding the evolution of dyne.org, hosting creations that have been conceptualized not for a profit, but for their role within society.

In 2003, Jaromil started collaborating with the Netherlands Media Art Institute (NMAI) focusing on video streaming, developing a digital video syncstarter and the vision mixer software FreeJ.

As a result, a relationship was established between NMAI and dyne.org, which resulted in NMAI becoming a formal patron of the dyne.org foundation established in 2006.

Mission Statement

DYNE.ORG intends to promote the idea and practice of open source knowledge sharing within civil society by fostering research, development, production and distribution of FLOSS based solutions: by opening the participation to online and physical communities, leveraging democratic and horizontal access to technology and lowering economic requirements for accessibility.

To produce software that runs faster and better on old computers, as the possibility to recycle hardware is an important ecological issue we claim legitimacy for all possible tweakings of electronical devices existing.

To foster use of FLOSS in artistical creation: exploring new forms of expression and interaction, disseminating new languages that can be freely adopted and modified, and ensuring everyone the long term conservation of digital artworks.

To insure sustainability of FLOSS development especially for nonprofits. Since software a socially relevant media, it should not survive solely on the basis of merchantability.

Achievements

After 5 years of its existance, dyne.org distributed an operating system that has been printed in more than 500.000 copies around the world (rough estimation on downloads and magazine publications), while every day almost 5000 people hits our websites. In 2005 dyne:bolic has been elected in the top 10 open source projects of the year.

DyneStatute (last edited 2008-06-26 09:53:48 by anonymous)