Differences between revisions 44 and 46 (spanning 2 versions)
Revision 44 as of 2006-12-18 14:59:36
Size: 7780
Editor: anonymous
Comment:
Revision 46 as of 2007-03-25 02:20:23
Size: 7948
Editor: jaromil
Comment:
Deletions are marked like this. Additions are marked like this.
Line 30: Line 30:
 * [http://www.google.com/search?q=jaromil+site%3Anettime.org @ nettime]
Line 47: Line 46:
 * [http://linuxaudio.org/en/press/lud49-Audio_Libre.pdf Hack down babylon] interview on Linux User & Developer  * [http://www.packtpub.com/article/Discussing-Dyne:Bolic-and-Freedom-with-Denis-Jaromil-Rojo discussing Dyne:bolic and Freedom] (2007)
 * [http://linuxaudio.org/en/press/lud49-Audio_Libre.pdf Hack down babylon] Linux User & Developer (2005)
Line 50: Line 50:
 * [http://www.digicult.it/digimag/article.asp?id=154 Digicult and Cut-up magazines] may 2005 ('''italian''')

TableOfContents(2)

voice

Interview on BBC World Service - Digital Planet Radio made at the DANA center in London on march 2006:

Speech held in the Description and Creativity Conference held in the Cambridge King's College on july 2005:

video

Dyne ~ Freaknet presentation held in What The Hack on august 2005:

Streamtime presentation held in What The Hack on august 2005:

identity profiles

art exhibitions

interviews

conferences

workshops

related essays

related books

Something to read...

Any discussion of software as art requires consideration of the whole creative process involved in designing and producing it, which leads to a new approach to operation in the digital domain. Our attention here is focused on source codes and the fascinating world of algebra and algorithms. That world can be seen in many expressions of form which are dense, can be reformulated and produce meaning.

Source codes, or rather algorithms and algebra, are the tools of the digital craftsman in the modern age with over a thousand years of mathematical theories behind them. Only for little more than a quarter of a century have they acted as software. Software is a means of creating art and communicating. It is a metaliterature which defines how meaning can be carried and (re)produced by multiplying the possibilities of communication. Just as software is a means of metacommunication, so it represents a "parole", deriving its execution from a "langue", i.e. the grammatical and linguistic universe of the code. This reference to the metaphysical is to the point here: although many see the source code as merely an obscure cryptogram, it has an indirect effect on the way we communicate and even more on the efficiency with which we do so.

In the panorama of existing operating systems we see that there is a great number of possibilities to listen: all kinds of "free to download" players for audio and video, but no easy way for everybody to speak out loud and spread their words. The way communication is structured follows a hierarchy of well established powers and, worst than ever, money is the main requirement for making a voice spread and possible to be heard by others.

Neverthless, proprietary software spreads the dependence from business companies thru the populace: whenever we share our knowledge on how to use a certain software we make the people in need to buy the tools from merchants in order to express their creativity: the need to buy then becomes slavery under the patronage of capitalism.

[http://rastasoft.org/resistance.txt Rasta Software Resistance inna digital babylon] fight slavery everywhere, the digital world is next

contact jaromil \@/ dyne.org

homepage on RASTASOFT.org

[http://creativecommons.org/licenses/by-sa/2.5/ http://creativecommons.org/images/public/somerights20.png] All the content published on this page is licensed under a Creative Commons License: You can quote it and reproduce it, in part or entirely, also for commercial purposes. You have to quote Jaromil as the author and provide the source where you got this information from. If you modify it, all derivations must fall under this same license.

JaromilTalks (last edited 2013-03-20 16:28:54 by jaromil)