Differences between revisions 1 and 4 (spanning 3 versions)
Revision 1 as of 2005-02-04 12:15:14
Size: 488
Editor: anonymous
Comment: missing edit-log entry for this revision
Revision 4 as of 2005-03-09 01:22:49
Size: 709
Editor: anonymous
Comment: missing edit-log entry for this revision
Deletions are marked like this. Additions are marked like this.
Line 5: Line 5:
* [http://picogui.org/ picogui] in c++
* [http://www.newimage.com/~rhk/SDL_gui/ SDL_gui] in c++ && unmantained! :|
* [http://libuta.sourceforge.net/ libuta] in c++
* [http://libksd.sourceforge.net/ libksd] it's a full featured cross platform game framework but it's in c++
* [http://www.paragui.org/ paragui] it's in c++
 * [http://picogui.org/ picogui] in c++
 * [http://www.newimage.com/~rhk/SDL_gui/ SDL_gui] in c++ && unmantained! :|
 * [http://libuta.sourceforge.net/ libuta] in c++
 * [http://libksd.sourceforge.net/ libksd] it's a full featured cross platform game framework but it's in c++
 * [http://www.paragui.org/ paragui] it's in c++
 * [http://www.beatforce.org/ sdltk] it's part of beatforce and in c :D
 * [http://eboxy.sourceforge.net eboxy] eboxy is a small Linux application for building user interfaces for set-top boxes. Has a sdl gui in c

Writing from scratch a new sdl widget would take a lot of time so I've looked for existing projects.

There are many sdl widget but most of them are in c++:

SdlWidget (last edited 2008-06-26 10:01:03 by anonymous)